Access the Match
To start playing:
-
1
Log in to your account
Use your credentials to access the application
-
2
Go to the scoring page
The URL will be provided by the organizer:
/scoring/{match_id} -
3
Check your name
Make sure you are identified as Player 1 or Player 2
Scoring Interface
The scoring screen is divided into several zones:
Scoreboard
At the top of the screen, you see:
- Each player's remaining score
- Number of legs won
- Active player indicator (highlighted)
Numeric keypad
The keypad lets you enter your darts:
Values
Bull
Miss
Multipliers
Select the type of zone hit:
Enter a Turn
You can only enter when it's your turn (your name is highlighted)
-
1
Select the multiplier
Default is "Single". Press Double or Triple if needed.
-
2
Enter the value hit
Press the corresponding number (1-20, 25 or 50).
-
3
Repeat for each dart
Enter your 3 darts. The entered darts appear in the "Current turn" area.
-
4
Validate your turn
Press "Validate" to record your score.
Example: 180 points
Select Triple, then 20, repeat 3 times, and validate.
Confirmation Mode
Confirmed ModeIf the "Confirmed Mode" badge is visible, each score must be validated by the opponent.
When you submit a score:
- 1 Enter your darts normally
- 2 Validate your turn
- 3 Wait for your opponent to confirm or reject
When you need to confirm:
A yellow zone appears with your opponent's darts:
Confirm: The score is correct, it will be applied.
Reject: There is an error, the player must re-enter.
Special Situations
Bust (Score exceeded)
If your score drops to 0 or below without finishing with a double (in Double Out mode), your turn is cancelled. The system automatically detects this situation.
Incomplete turn
If you validate with fewer than 3 darts, a confirmation will be requested. Useful if you win the leg before the 3rd dart.
Checkout
When you reach exactly 0 with a double (in Double Out mode), the leg is won! An animation celebrates your victory.
Correcting an Error
Before validation: Use the "Back" button to delete the last entered dart.
In Confirm mode: Ask your opponent to reject the score to re-enter it.
After validation (Trust mode): Report the error to the organizer who can cancel the turn.